PSVR, Vive and Rift are the top three heads of confrontation who can laugh at the end?

2016 is the year of virtual reality, and after htc vive, both Oculus Rift and PlayStaTIon VR have met with ordinary consumers. We have tested the three virtual reality devices separately, so as long as your room is large enough, all three can be fully utilized.

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So, is HTC and Valve teamed up to create a pre-emptive Vive? Or is it the Oculus Rift that has been late for Facebook? Or is it more suitable for you to consider the PS4 performance of the user's wallet? Three products each All have their own characteristics, and it is a tough choice to make a decision immediately. So after weeks to months of experience, let's take a look at Wareable's recommendations.

PlayStaTIon VR: third place

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PlayStaTIon VR does not require you to upgrade your computer, relying entirely on the PS4 as a driving force, and this is the biggest advantage for users with PS4. At the same time, the PlayStaTIon VR is relatively simple to set up, just plug in some cables, and then make some minor adjustments and settings. Using a PlayStation VR usually does not require moving the home because it does not have a room tracking system. And all we have to do is move the sofa a little away from the TV and then sit on the couch and experience it. Sony recommends that players on PlayStation VR be about 1.5 meters away from the TV. Although Sony has a requirement for distance, it's important to remember that using PlayStation VR doesn't require moving, and immersion is limited to everything you can see in front of you, even if you are in a virtual world.

The PlayStation VR comes with a single 5.7-inch 1920 x 1080p resolution OLED display that looks similar to the Gear VR and Galaxy Note. At the same time, the 100-degree viewing angle is slightly smaller than the htc vive and Oculus Rift, and even smaller than some mobile virtual reality headsets. However, the advantage of PlayStation VR is the refresh rate, which can be increased from 90Hz to 120Hz, which is higher than the competition. The PlayStation Camera with 1:1 head tracking works well and can manage the movement control of the headset and the Move handle. So we don't have to worry about losing our direction if we are always running in one direction.

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There is also the Dualshock handle, which is compatible with many PS virtual reality games. The handles are great to use, so if you already have a PS4, you don't need to buy a controller like Move. There are a lot of games that support PlayStation VR. The first release will be free of charge, "The Playroom VR", which is a collection of multiple VR games, including "Monster Escape", "Cat and Mouse", etc. It is the gameplay of VR multiplayer. It is estimated that more than 50 PlayStation VR games will be launched in late 2016. Key games include "Eagle Eye" (Ubisoft Development), "EVE: Valkyrie", "Headmaster", "Rez Unlimited" (music game), "RIGS: Mechanized Combat Alliance" and so on. "Until Dawn" is developing a new version of VR, "Tekken 7", "Ace Combat 7", "Dead or Raw Beach Volleyball 3", "Final Fantasy 14" and other games have announced support for PlayStation VR. Many European and American companies have joined the PlayStation VR development.

The PlayStation VR can additionally add processing to the video signal, and the built-in AMD graphics processor can further enhance the already processed 3D signal. Sony still needs the PlayStation VR to connect to the PlayStation 4 host via USB or HDMI to complete the details that the PlayStation VR can't handle. In addition, the PlayStation VR also provides an output for the HDMI interface, so users can connect directly to an additional display to see if the user experience is distorted.

The design style of psvr looks stylish and dreamy, just like the props in Star Trek. Sony has cleverly integrated the goggles style into the design of the PlayStation VR, so this means that only the eyes are blocked when the PlayStation VR is worn, and the nose and cheeks are exposed. When you wear it, the PlayStation VR is comfortable to wear, and even those who wear glasses can use it directly, and various buttons can be easily touched. When the PlayStation VR is worn, there will always be a small gap underneath, so in the case of special attention, there will be a little light leakage and you will see your feet, which is a bit strange. Sound is the most overlooked, but also very important and subtle part of the virtual reality experience.

Sony, as a technology giant with a number of well-known speakers and headphone products, naturally has a unique advantage in sound. The PlayStation VR provides a stereoscopic representation of the sound in the game through a dedicated 3D sound engine. If you bring headphones, including a helicopter at the top of the building or a stairway under your feet, you can bring a real live experience. The Sony PlayStation VR has just been released soon and is priced at $399 (about RMB 2,746). If you are willing to spend $499 (about RMB 3,435), it also includes the PlayStation Camera and two Move handles as well as digital downloads of PlayStation VR Worlds and Playroom VR games. Of course, there are still PS4 consoles.

Price: 4 points;

Game: 4 points;

Controller: 5 points;

Space tracking: not supported;

Use setting: 5 points;

Comfort: 4 points;

Htc vive: second place

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The design of the htc vive essentially uses a strap to secure the helmet to the head. The htc vive is smaller and lighter than the previous generation, but it is still bigger and heavier than the opponent in terms of overall size. The front of the HTC Vive is full of sensors and cameras, so it looks more complicated than the PlayStation VR and Oculus Rift. The HTC Vive is covered with a foam on the inside for a more comfortable fit, and can also anti-slip, and will not cause the helmet to slip during the game. In addition, HTC Vive comes with an additional set of foams that can be used for replacement. At the same time, the strap is attached to the head with an adjustable design. In addition, how to store the cable at the top of the HTC Vive is a problem that requires some skill and thought.

However, as time goes by and sweat appears, it will feel more and more heavy during the game. If you want to wear them for a few hours, there will still be a lot of weight after sweating. HTC Vive is equipped with two 2160×1200 resolution 90Hz refresh rate OLED display, the pixel point reached 233 million, it can be said that the effect is very amazing. HTC Vive provides a 9:5 aspect ratio with a viewing angle of 11 degrees.

One of the highlights of htc vive is that Roomscale vr technology allows us to track all head and hand movements in a 4.5 x 4.5 meter space. This means that we can completely indulge in a closed space, no matter whether it is sitting or standing. And although not all users have the conditions to play in a closed space, the actual effect is very good. The HTC Vive has an accelerometer and gyroscope built in, and an additional two laser sensors interact with the 32 sensors on the helmet to track the movement of the head. In addition, the Chaperone function is provided, which can create a fuzzy blue outline in the user's body. When the user is over-sized in a closed environment, the player can be prevented from being too invested and knocking down the wall.

The two wireless controllers of htc vive are a bit clumsy to use and require a certain learning process. Therefore they do not seem to be suitable for long-term use. However, the HTC Vive's handle is equipped with tactile feedback and a pressure sensitive touchpad, which is very interesting. For HTC Vive, although most games from the Valve platform are not big, many good little games seem to be more suitable for leisure. After purchasing and HTC Vive, you can experience a lot of games for free through the simulator, but more are not masterpieces. In addition, masterpieces such as "Gallery: Stars Call" and "Disappearing Kingdom" announced that they will support the HTC Vive platform, but they are still less than their rivals. However, from the recent E3 game show, we have seen the much-anticipated masterpieces such as "Radiation 4" and "Doom" coming to the HTC platform. The HTC Vive is priced at $799 (approximately RMB 5,315), and although the most expensive, it offers two controllers, a tracking dock, headphones and a free game simulator.

Price: 3 points;

Game: 4 points;

Controller: 5 points;

Space tracking: 5 points;

Setup installation: 3 points;

Comfort: 3 points;

Oculus Rift: first place

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On the one hand, the consumer version of the Oculus Rift guarantees sufficient comfort while not publishing specific parameters, including the specific weight. From the prototype, the Oculus Rift continues to improve in ease of use and comfort, including a variety of interfaces and USB connections and additional vent design, so that players are not easy to appear in the game. The problem of sweating and being unable to discharge.

The Oculus Rift has a resolution of 2160 x 1200 pixels, so the resolution of each split screen is basically divided by 2. The Oculus Rift has a refresh rate of 90 Hz and a 110 degree viewing angle range. The Oculus Rift also has a bit of light leakage, depending on the size of the user's nose. Therefore, for friends with small facial features and low nose, Oculus Rift also has light leakage. Thanks to the processing of data signals through a computer, the Oculus Rift is more flexible in terms of system and platform. The Oculus Rift's computer itself requires considerable performance and can perform 3D processing on 1080p/75fps signals. According to the Oculus Rift website, this hardware requirement is basically a mid-range performance configuration of the PC. For example, the Intel i5 processor, 8GB of running memory, NVIDIA GTX970 or AMD 290 graphics card can meet the Oculus Rift configuration requirements.

The Oculus Rift uses a camera to track the user's position, and the Constellation tracking system is now at 360 degrees and locates the user's position in space with sensors installed in the ambient space. The handle of the Oculus Touch is light and can be operated directly with the thumb, and the grip is quite good. There are three buttons on each Oculus Touch, with X, Y, and menu keys on the left and A, B, and menu keys on the right. Both parts include a clickable joystick, and the rest of the fingers are held. In addition, Oculus Touch also provides tactile feedback that can be triggered in different game scenarios. While some games are still more natural with the Xbox One, the overall Oculus Touch experience is intuitive and simple. The Oculus Rift features Head-Related transmission technology that delivers 3D sound by combining the Oculus Rift's head tracking sensor. We were deeply impressed by the use of the process, and the 360-degree surround sound really gave me the feeling of being surrounded.

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Oculus Rift already has a famous shooting game like "EVE: Valkyrie", and also has "Rock Band VR", "The gorgeous" (Exclusive), "Climb", "Nowhere" on the Oculus platform. Games such as "Escape", "Chronos", "Keep Talking and Nobody Explodes", "High Speed ​​Train", "Witness" and "Time and Space". The Oculus Rift is priced at $599 (about RMB 3,984) and is very cost effective. Includes helmets, sensors, handles, cables, an Xbox One handle and two bundled games, EVE: Valkyrie and Lucky's Tale.

Price: 2 points;

Game: 5 points;

Controller: 5 points;

Space tracking: 5 points;

Installation setting: 5 points;

Comfort: 4 points;

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