How far is VR education from real popularity?

If we say that 2016 is regarded as the first year of VR education, 2017 is the year of VR education. No matter whether it is VR hardware or VR software, there are new improvements. Schools all over the country are on the ground of VR education projects, VR education. Has begun to be gradually recognized by people, but VR education from the real popularity will take some time, but from the perspective of VR education industry, VR education will certainly become the pioneer of the next generation of information education.

Since VR education began to land, how much value can VR education bring to the industry, what kind of value can be generated, and even many people think that this is just a gimmick, and there are many people who think VR education will Subvert the new technology form of the education industry. Whether or not VR education can be subverted for the time being, but VR education has begun to affect the form of teaching and become another choice for new technology teaching.

First of all, from VR technology, VR alone is immersive, interactive, and spatial. It is particularly suitable for teaching. It can be used in many environments that are hard to describe or difficult to immerse in traditional teaching. Easily demonstrated to provide learners with a realistic and vivid zero-scene learning environment, making knowledge points interesting and simple, and learning more efficient;

From the perspective of education itself, the core of education is to enable learners to easily and happily learn the target knowledge. VR's visualization technology can easily solve this problem. From preschool education to basic education, there are too many knowledge points to pass VR. More realistic representation.

First, let the cold knowledge be more vital and more authentic. In the past, we were only listening to the teacher to talk about knowledge in the classroom. Later we had the electronic whiteboard. With the video, we could see the knowledge in class. Now or It should be said that in the future, we can even touch knowledge. Like geography, history, biology and science and technology, videos made in VR can make students feel like they are on the scene.

Second, make the classroom more active and allow students to focus more. In the past, they were completely passive in class. Although the education industry has been discussing how to allow students to actively study, rather than passively attend classes, the current teaching method is Look, unless all teachers are like Yuan Tengfei, the fixed format teaching method can't make students take the initiative. But VR may be able to change this situation.

Third, let the teacher's instruction be more instructive, so that the school's teaching is more complete; each class is 45 minutes. During this 45 minutes, the teacher should give a lot of knowledge based on the preparation of the lesson, and VR will be more targeted. This is also the current situation of technical limitations, but it will make VR more focused knowledge. At the same time, it can also make schools more perfect in teaching equipment.

In the exchanges with front-line teachers, we all think: VR is an auxiliary tool for education, it can not subvert the education industry, but also can not change the nature of education. The essence of education is to improve the quality and culture of the educators, rather than preaching, teaching and dispelling doubts. This is the nature of the teacher. In the past few years, the Internet education has changed from warming up to cooling. Has it really changed? It seems to be no. The only change is to make it easier for teachers to prepare lessons, so that the school has completed the task of information construction of the country's arrangement, but it is not essential to education itself. Changed.

In addition, there are views that VR can reduce the educational gap. The root of VR has nothing to do with this. We can't simply believe that Internet education can reduce the gap. In Internet education, we only see the rigid output of knowledge, but it lacks the most important education. One link is the role of the teacher.

How does VR combine with education and how does it promote education informatization?

With policy support and a huge market, how can VR be integrated with education? There are three possible considerations.

First, find the most appropriate combination of knowledge points. Not all classes require VR, and VR does not need to cover the entire classroom. What kind of knowledge in the course is best for you? This requires an in-depth study of the current syllabus, which is not in tune with the goal of teaching.

Second, how to better present knowledge. If you find a suitable knowledge point, you need to present it. At present, the VR content that can be seen in the education market is very scarce. Moreover, the production of a set of excellent VR teaching content requires not only perfect technology but also a deep understanding of teaching. Otherwise, what can students get in addition to glare? ?

Third, how do students and VR content interact better between teachers and students? One of the three major features of VR is interaction, but watching some HD videos can have a good experience, while the interaction in VR can create positive interactions between teachers and students and between students and students. Make it easier for teachers to teach teaching content.

The development of VR will take a long time, but for VR education, it is more like a protracted war. The key is whether you are ready?

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