On the evening of October 25, 2017, hosted by Tsinghua x-lab, the ACT TALK | Art, Creativity, Science and Technology Lecture Series jointly initiated by professors from Tsinghua University's School of Economics and Management, the School of Humanities, and the Academy of Fine Arts at the Tsinghua University School of Management Weilun Building 409 classrooms held. Tsinghua University Department of Electronics Professor Dou Weizheng, Tsinghua University Electronic Department 97 alumnus Mi Qi Technology Founder Xiang Yu, Tsinghua x-lab Executive Director Mao Donghui, Qidi Digital World (Beijing) Technology & Culture Co., Ltd. Vice President, Qidi Virtual Reality Company CEO Liu Yong Yong, Deputy Secretary-General of the Virtual Reality Committee of the China Electronic Commerce Association, attended the lecture and exchanged ideas with more than 80 teachers and students of Tsinghua University.
According to VR Network (), "ACT TALK | Art, Creativity, and Technology Lecture Series" was sponsored by Tsinghua x-lab, and was jointly initiated by professors from Tsinghua University's School of Economics and Management, the School of Humanities, and the Academy of Fine Arts. Celebrities and scholars in the field speak and interact with each other to break the boundaries between academic majors and industry while guiding students to think outside the box and learn and master the “thinking balance†of artistic creativity and technological creativity. This lecture series focuses on stimulating the imagination, creativity and action of students and teams, thereby innovating the beauty and crystallization of art and technology, and ultimately has a wide range of social influence through the promotion of commercialization. From the concept of activity to the presentation of form will fully reflect the educational philosophy of Tsinghua x-lab interdisciplinary, unexplored, experiential learning and team cooperation.
According to Mao Donghui, executive director of Tsinghua x-lab, Tsinghua x-lab is an education platform for students, alumni, and teachers of the school based on the School of Management, Innovation, and Entrepreneurship. It is committed to cultivating innovative talents at Tsinghua University and supporting students to pass. Learn to grow and promote yourself based on project team and action learning.
Tsinghua University Department of Electronics professor Dou Weixi said: "The art of sound is created, expressed and disseminated through audio technology. At the same time, the source of innovation in audio technology comes from the feelings and imagination of sound art. Auditory perception is actually the gold standard for evaluating audio technology, and Through auditory perception, we gain inspiration from audio technology.†Dou Weizheng has been engaged in cross-disciplinary research for a long time, and he has made achievements in the TV professional, digital TV, digital audio, medical imaging, audio compression and other fields. It is in the process of these interdisciplinary studies that Prof. Dou deeply realized the close relationship between sound art and technological innovation.
Professor Dou Weixi believes that "sound" and "sound" are not the same. The sound is a mechanical vibration wave, and the sound is a time sequence, and this sequence can be heard and felt by people. It is called a sound. When we can perceive the content and emotions in the sound, it can be called art. In the process of transmission, sound art relies on the collection, storage, processing, transmission, and high-quality presentation of sounds.
In addition, audio technology has high requirements for technology, and the evaluation of these technologies also requires sound art and the feeling of sound. The test standards given by the International Telecommunication Union are all objective evaluation criteria, but objective evaluation cannot be used as a gold standard, which is different from human ears. Subjective evaluation is the gold standard, that is, through different groups of people for different audio material audition and scoring.
Next, Tsinghua University's 97th alumnus and the founder of Meehan Technology shared with him some of his explorations in the field of sound art and technology. Xiang Yu first encouraged students present here to participate in interdisciplinary research. He believes that interdisciplinary thinking must be available at any time, because interdisciplinary thinking can bring a lot of inspiration, break through many barriers, this way of thinking can let you Continue to benefit.
Afterwards, he talked about the sound of XR (VR/AR/MR collectively known as XR). The current virtual reality can virtualize the picture. You can see some pictures on two screens, but the sound needs to be upgraded. XR's voice needs to create a virtual sound environment so that when the user interacts or twists in the environment, the sound field environment also looks like real. The immersive experience coupled with interaction has these two points to become the XR's voice.
The processing of the panoramic sound needs to collect the sound first, edit the music in the later period, and then transfer it to the Internet for transmission. After the transmission, it is decoded and then rendered. The rice bran technology has conducted a lot of research on the entire process. First of all, in terms of rendering, Mito Technology has developed a panoramic sound SDK with low latency and low power consumption. It has been applied to Youku's VR players and Storm VR VR theaters. It also provides Unity and Unreal engines. support.
Miharu Technology has also developed a VR version of the audio workstation that allows VR content to be edited directly in the VR environment. In addition, there is a panoramic vocal microphone that can record audio in spherical format. It can also use X, Y, and Z. Sounds in all directions are stitched together, and the sound field can also be adjusted using software.
After the event was over, the editor of VR Network (WeChat public number: VR platform) conducted an exclusive interview with Mi Ye Technology founder Xiang Ye, so please pay attention to follow-up reports of VR network.
This article is original by VR net, please indicate VR net and chain back.
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