Failed to rejuvenate TV game evolution

Did not fall to the revival TV game evolution

Bringing up video games can always remind people of some memories of the 1990s. Even young people who are used to playing mobile games can speak out about Super Mario and Contra. Since the launch of FAMICOM by Nintendo in 1983, video game consoles have accompanied players for 30 years, greatly enriching people's entertainment life.

The old players have a feeling of reluctance for video games. New players are full of curiosity and craving for video games. Then, electric technology accompanies players to revisit the evolution of video games.

From the fall to the rejuvenation TV game, once China became popular in the early 1990s, Nintendo's red and white machines (FC) flooded into China, becoming the first large-scale popular game console in China and becoming the game player's enlightenment teacher for Chinese players. , affecting a generation's understanding of the game and enthusiasm.

Afterwards, domestic game consoles emulating them have also come out, such as electronic literacy machines such as bullies, geniuses and so on, and with their low prices and pirated game cartridges, video game consoles are blooming everywhere in China's urban and rural areas. It also spawned many classic game content and game forms that still appear in various forms in the player's field of vision.

However, with the promulgation of the national ban on game consoles and the advent of the PC era, players’ enthusiasm for video games gradually faded, and endgames, page tours, and mobile games occupied the Chinese game market one by one. While our various undertakings are actively in line with the world, the development of the video game industry has stagnated due to neglect. At the same time in the foreign countries, video games developed together with endgames and mobile games. With the improvement and advancement of game console technology, a large number of game works that are better than the PC have been developed. However, there are only a handful of hardcore players in China who are obsessed with this, and most of the players are in isolation from video games because of the limitations of access channels.

Since the beginning of 2014, the 4K era of ultra-clear television was first introduced, and the ban on the release of game consoles in the free trade zone was announced, making the video game industry in China once again rejuvenated. The huge market contained in the living room entertainment began to be taken seriously by more and more manufacturers. Since then, we have seen Microsoft and Sony actively deploy the Chinese game console market, and domestic manufacturers have continuously launched Android game boxes to actively occupy the market.

From monopoly to opening If the Nintendo FC is not only the starting point of home TV game, it is also the starting point of the Japanese game industry. Not only did it sell well in Japan and China, but also in the North American market there were tens of thousands of people snapping up. Contra, Super Mario, Legend of Zelda, Final Fantasy, Castlevania, and Rockman also became famous for their games.

Sony once cooperated with Nintendo to develop game console business, but ended up diverging due to differences in game storage media. At the same time, it also gave birth to the birth of the Sony PlayStation PlayStation, becoming the biggest competitor of Nintendo and SEGA at the same time. Until 2000, with the staggering sales of the PS2 and the increasingly stable supply of game content, Sony Corp. took the throne of the global console.

In 2011, Microsoft also announced its entry into the video game industry. The Xbox was born. Bill Gates personally staged a sales campaign for its sales. The low price of $299 gave the PS2 a heavy blow. At this point, the situation of the hegemony of the three major game companies has formed, and the war of game performance and exclusive game content has begun.

Sony later launched the PS3 and PS4 game consoles. Microsoft did not dare to launch the Xbox360 and XboxOne to compete. The oldest Nintendo brand found another way to develop a somatosensory game console that will deprive players of eyeballs.

In China, with the recovery of the video game industry, Internet manufacturers and hardware manufacturers have also begun to develop their own game consoles, such as Funbox launched by S9 and T2 launched by TCL. Although it is still difficult to compete with the three major game giants in performance, it is still preemptive in the Chinese mainland market at low prices and with full sincerity.

From single to multiple

Throughout the history of video game development, excellent game content has also been developed based on better host configurations.

Having experienced the pixel style game of the red and white machine era, the pace of game developers never stopped. Large-scale games have been continuously developed, and they have attracted more and more game players to join the ranks of video games with their large game backgrounds, exquisite renderings, and more fun game modes.

The game types also developed various game forms such as gun battle, puzzle, racing, and simulation operations from the initial fighting and shooting. Players have more rights to choose games. The game content makes the game console more personal and playable.

The advent of the mobile game era has also provided game developers with a large number of game materials. Games based on mobile game platform development have been transplanted to video games such as chess, carding, and parkour games. As the TV has a larger screen than the mobile phone, and the comfort of the living room, it can provide players with a better sensory experience and game experience, prompting the development enthusiasm of game developers.

From simple to intelligent game controllers as the main control operator of TV games, along with the development of game consoles, a set of own systems is gradually formed for different types of games.

The first is the standard gamepad, which is the standard configuration of the game and has no outstanding features. Basically all evolved from the prototype of the Nintendo FC controller, but with the development of industrial design, the shape of the standard handle is more and more in line with the human body mechanics, and strive to more comfortable to meet the control of most games. For example, the DualShock 4 handle designed by Sony for the PS4 is regarded as the controller that Sony has achieved the most in its history. It provides users with advanced game interaction and operation experience through high-sensitivity six-axis sensors and two touchpads.

Then, the somatosensory gamepad should also be born with a somatosensory game. It breaks through the traditional handle operation mode, which is mainly based on the key input, and operates the game through the special controller and body movements. Taking an innovative somatosensory gamepad equipped with the Nintendo Wii as an example, the player needs only to virtualize the game pad into rackets, bows, arrows, boxing, basketball, and the like according to the content of different somatosensory games. Somatosensory game controllers make it easier for players to immerse themselves in sports game control. The simulation performance of virtual devices is unmatched by standard handles.

With the diversity of game content, various shaped operators have also been introduced to the market. As a carrier for special game operations, game designers will create corresponding game operators based on the props required for the game. For example, a dance mat that has been popular all the time; a virtual steering wheel for manipulating racing games; a simulated gun for shooting games; and even a virtual helmet for flying games. They enter the player's living room with strange shapes and seek to achieve a more realistic game operation experience.

Throughout the development of video games, although the competition in the video game market is extremely fierce, competition can often generate new technologies and content, which is the most realistic reality for players. The evolution of video games will also be prosperous and diverse due to the Chinese market.

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